4/3/2024 0 Comments Retroarch game gear border![]() RetroArch :: gl_glsl_init :: : Failed to parse GLSL shader. Video_shader_dir = /opt/retropie/emulators/retroarch/convertedshaders/handheld/gameboyĪnd when I launch RA i get this ~ $ /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/gbclibretro/gambatte_libretro.so -config /opt/retropie/configs/all/retroarch.cfg -appendconfig /opt/retropie/configs/gb/retroarch.cfg "/home/pi/RetroPie/roms/gb/Tetris (World) (Rev A).gb" opt/retropie/configs/gb/retroarch.cfg # All settings made here will override the global settings for the current emulator core I was able to get around that by pointing RA directly to the full path. ![]() Just FYI, there was some issue with finding the files before. It’s actually much easier and faster for me to modify the cfg files :) To each their own. So close! I’m really hoping we can all work together to figure this out :) RetroPie would rock with some nicer shaders! Maybe I’m missing something? But I’m thinking the convert script didn’t work on this one… I looked at the glsl code, but I don’t see anything that stands out. RetroArch :: gl_glsl_init :: : Stock GLSL shaders will be used. RetroArch :: gl_shader_init :: : Failed to initialize shader, falling back to stock. RetroArch :: compile_programs :: Failed to create GL program #0. RetroArch :: compile_program :: Failed to link program #0. RetroArch: rarch_log_libretro: :: : Got internal game name: TETRIS. RetroArch: rarch_log_libretro: :: rombanks: 2 RetroArch: rarch_log_libretro: :: rambanks: 0 RetroArch: rarch_log_libretro: :: Plain ROM loaded. Video_shader = /opt/retropie/emulators/retroarch/convertedshaders/handheld/gameboy/gb-shader.glslpīut when I launch RA, I get this: ~ $ /opt/retropie/emulators/retroarch/bin/retroarch -L /opt/retropie/libretrocores/gbclibretro/gambatte_libretro.so -config /opt/retropie/configs/all/retroarch.cfg -appendconfig /opt/retropie/configs/gb/retroarch.cfg "/home/pi/RetroPie/roms/gb/Tetris (World) (Rev A).gb" Video_shader_dir = /opt/retropie/emulators/retroarch/convertedshadersĪnd /opt/retropie/configs/gb/retroarch.cfg Some work, some don’t.įor example, I updated /opt/retropie/configs/all/retroarch.cfg I downloaded them to my pi, set owner and group to pi, set them all as executable, and pointed RA to them. That’s awesome gizmo98, thanks for converting them all! Input_overlay = /opt/retropie/emulators/retroarch/overlays/gb.cfgĪnd here’s a cfg that works for 1920 x 1080 (1080p) resolution Video_shader = /opt/retropie/emulators/retroarch/shader/bead.glsl ![]() # All settings made here will override the global settings for the current emulator core Here’s my /opt/retropie/configs/gb/retroarch.cfg for 1920 x 1200 resolution I messed with shaders on the older B+ before the 2 came out and I found that the older Pi’s just didn’t have enough processor power to run the emulator and add shaders on top. That said, I use the bead shader and an overlay and it runs at full speed, I don’t notice any lagging on a RPi 2 model B.
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