I will explain this for HP, as this is arguably the most important, but the same applies to SP and CP. The size of your resource pool is determined by 3 different stats per resource. There's only one basic Arkana skill that requires CP to use (Medic's revive, 50), but all ultimates cost CP (300, 400 or 500), as do Cyber Clusters (5) and Napalm Missiles (50). When your CP reaches 0, they're automatically deactivated, regardless of their cooldown. To activate them, you must at least have CP equal to the their idle CP consumption (even if you're in combat). Almost all skills cost a set amount of SP to use.ĬP (light blue, core points) are the resource that is required to keep your mech or cyberskin active. SP (dark blue, very unfortunately called skill points) are the main resource you consume to use skills. They correspond to the amount of damage you can take before you die. HP (red, hit points) represent your health. In this game, your Arkana has 3 resources: Reduced Animation = Animation * 100 / (%Attack Speed) Reduced Cooldown = Cooldown * 100 / (%Attack Speed) Running Speed (meters per second) = Movement Speed / 10 Spotting Distance (meters) = Detection - Concealment Render Distance (meters) = 40 + 50 * (%Character Setting) / 100 %Crit Damage = 150 + (%Crit Attack - %Crit Avoidance) %Crit Chance = %Crit Rate - %Crit Evasion %Chakra Hit Chance = %Chakra Accuracy - %Chakra Evasion %Physical Hit Chance = %Accuracy - %Evasion %Chakra Evasion = sum of all "%CH-EVA" values + (sum of all "CH-EVA" values) / 100 %Evasion = sum of all "%EVA" values + (sum of all "EVA" values) / 100 %Chakra Accuracy = 80 + sum of all "%CH-ACC" values + (sum of all "CH-ACC" values) / 100 %Accuracy = 95 + sum of all "%ACC" values + (sum of all "ACC" values) / 100 Reduced %Chakra Resistance = %Chakra Resistance * (100 - %CH Pierce) / 100 Reduced %VOID = %VOID * (100 - %VOID Pierce) / 100 Reduced DEF = DEF * (100 - %DEF Pierce) / 100 Reduced PvP DoT = DoT / 2 * (100 - %DoT Redcution) / 100 Reduced DoT = DoT * (100 - %DoT Redcution) / 100 Reduced PvP Chakra Damage = Reduced Chakra Damage / 3.5 Reduced PvP Physical Damage = (Reduced Physical Damage) / 3.5 * (100 + %PvP ATK - %PvP VOID) / 100 - PvP DEF Reduced Chakra Damage = (Chakra Damage) * (100 - %Chakra Resistance) / 100 Reduced Physical Damage = (Physical Damage) * (100 - %VOID) / 100 - DEF %ATK = sum of all "%ATK" values from gear and buffsĭamage = Base + ATK * (%Scaling + %ATK) / 100ĭEF = Level - 1 + sum of all "DEF" stats from gear and buffs Max ATK = Level + sum of all "Max ATK" values from gear and buffsĬH-ATK = (Level - 19 or 0, whichever is higher) + sum of all "CH-ATK" values from gear and buffs Min ATK = Level - 1 + sum of all "Min ATK" values from gear and buffs If the skill doesn't feature Instant %HP, %HR takes no effect: HP Healed = Instant HP + HR If the skill doesn't feature Instant HP, HR takes no effect: HP Healed = (Target's Total HP) * (Instant %HP + %HR) / 100 HP Healed = Instant HP + HR + (Target's Total HP) * (Instant %HP + %HR) / 100 67 at level 59.įlat HP = 291 + (17 * Level + Level ^ 2) / 2 + sum of all flat "Max HP" stats (gear)įlat SP = 150 + 10 * Level + sum of all flat "Max SP" stats (gear)įlat CP = 1000 + sum of all flat "Max CP" stats (gear)īonus HP = sum of all bonus "Max HP" stats (pet, buffs, passive effects) Each level increases your Flat SP by 10 and your Flat HP by 10 at level 2, 11 at level 3, 12 at level 4. You start out with 300 Flat HP, 150 Flat SP and 1000 Flat CP at level 1. Physical ATK: 0~1 at level 1, +1 per levelĬhakra ATK: 0~0 up to level 19, +1 per level thereafter For example, this one has 20% bonus Crit Rate and Crit Attack, rather than 20% Crit Rate and 40% Crit Attack:įlat HP: 300 at level 1, +10-67 per level depending on level Instead, there is "Additional Crit", which gives both Crit Rate and Crit Attack. There is one issue with that however, namely Crit Attack, which has no effect at all. These stats are simply added as well, but only for the use of that skill. In addition to that, offensive skills can have additional bonus effects (displayed after the skill's damage), such as being more likely to crit or being more accurate. In general, your Arkana's stats are simply a sum of their base stats and any bonuses gained from levels, gear and buffs. For more in-depth explanations, check the post that they appear in (click on the title). A quick overview over all formulas in this topic.
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