![]() If you are visually impaired or cannot otherwise answer the challenges below please contact the Administrator for help. Holy Trinity Re: 3D Custom Girl: touhou girls and others « Reply 120 on: March 08, 2010, 09:33:20 PM » Well I didnt know there was an updated rule on thumbnailing which is what Im saying. Crimson Asuratic Touhou, Disgaea, Neptunia. You will setup codes there how you need.įorum index » Modding Central » Media Hut » SHPs Author Topic: 3D Custom Girl: touhou girls and others (Read 156233 times) Kojiremi. Now, you have to put also the name of that anim in Artmd.ini where you usually setup animation's parametres. The animation must be put on section on rulesmd.ini If I have for example someanim.shp then I go to section and put XXX=SOMEANIM while XXX means first free number, after the last anim. We have those in sections.Īccording to those filenames you mentioned, those are animations. Once you activate it, everything will be clear. i want to delay the attack just a few frames so she has time to poof before the slash animation happens, it's more ideal than adding dead frames to the beginning of the slash anim. Only one thing, i can't seem to get delayfire to work. could probably cheat in the enemy killed voices using custom infantry death anims)Įdit: i also wouldn't mind making up the voices for other touhou (or anime) characters, using sound bites i dig up.Īs you can probably tell, i was bored and really wanted to make this a full unit haha. iono if ares can already or may be able to do those in the future. (i had extra voices and ended up having unused psy-resist and enemy-killed voices. there's 25 attack voices, 13 select voices, and 13 fear voices among the rest XD I've whipped up full voice for youmu as well if anyone cares. Often those bullets form beautiful patterns and such that are fun to dodge.ĬnCNet Client | CnCNet TS patches | More Quality-of-Life Improvements for RA RemasteredĪttach signature (signatures can be changed in profile) The reason why the player's hitbox is so tiny and there are so many bullets is that it not only makes the game difficult, it's part of the game's style. I personally think that CAVE danmaku games look too confusing though (I personally can barely see what's going on there), so I stick to Touhou which has a more clear (but still colorful) graphical style with relatively slow bullets (of which there's still huge amounts though). The slowdown is needed, otherwise it'd be just impossible to dodge all of those (and it's still impossible for most people). No damage, no kills, just some heavy lag due to the many anims (though maybe they also sell it as a bullet-time effect). Huge lasers and weapons where you think nothing will stand a chance for more than 1 nanosecond, and then fights that take minutes without any visual feedback that it is of any use to shoot the enemy.
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